#pragma once


//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "Common.h"


//+-----------------------------------------------------------------------------
//| Extent structure
//+-----------------------------------------------------------------------------
struct EXTENT
{
	EXTENT()
	{
		Radius = 0.0f;
		Min = VECTOR3(0.0f, 0.0f, 0.0f);
		Max = VECTOR3(0.0f, 0.0f, 0.0f);
	}

	FLOAT Radius;
	VECTOR3 Min;
	VECTOR3 Max;
};